The biggest advantage of designing and building EntityPlus maps is that they never lose their entertainment value.The term single player here is used to describe an experience more akin to the single player games of Quake or Quake 2 than Quake 3s own single player bot matches.To facilitate this, EntityPlus implements a lot of features that are strictly aimed at single player gameplay.
Quake 3 Arena Mods Code Is Open
The mod comes with an example map (.map file included), thorough documentation (in pdf format) and the sourcecode is open sourced and available through GitHub.
Initially as a simple set of additional in-game entities level designers could use to create more interesting setups in their levels, but it quickly evolved into a more single player oriented mod.
Early versions of EntityPlus allowed level designers to create fully functional single player experiences.
A beta version was released early September 2011 with the 1.0 release following three weeks later.
The LEM community over at Quake3World quickly picked up on the mod and helped out in many ways.
Prime world calculatorCoding, models, texturesskins and even sound effects were donated to the project by various people.
Raj comics new setIt wasnt until December 2011 that the next map was released: Testing Procedures by Eraser.
This story-driven campaign saw you traverse a set of physical and mental tests guided by an anonymous robot voice.
When you make a break for escape, you have to fight your way through the enemy forces and defeat the final boss to reach safety.
It wasnt until May 2013 that Eraser released another EnityPlus map called Survival.
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The goal is to defeat as many waves as you can and score the highest number of points.
It was Eraser again who released a very simple Duck Hunt inspired map.
While technically identical, each version had its own distinct visual theme.
A relatively large (Team) Deathmatch map that included a special Boss Battle Edition, which was suitable for use with EntityPlus.
Updates are still released from time to time, adding new features to the mix.
These level designer can placed these bots within the map (through so-called targetbotspawn entities) and determine the way they look, their health, weapon loadout and a number of other properties.
When playing a map, the game will keep track of your score and write the best scores to a high score table that is viewable from within the game.
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It is possible to chain map files (.bsp files) together.
The player will leave one map and be spawned in the next, retaining health, armor, weapon, ammo and keys picked up along the way.
This allows level designers to circumvent any entity count limitations imposed by the Quake 3 engine they might run into.
Quake 3 Arena Mods Download The Mod
Download the mod, pick one or more custom maps (or just check out the example map thats included with the mod) and have a go.